Fact SheetClick here to download the Press Kit
TitanReach is a modern re-imagining of old-school style MMORPGs. Veteran players will recognise much from the genre they love, while new features bring the game to life for everyone. The game focuses on a deep skilling system, massive fantasy open-world, engaging quests, and a complex, skill based combat system.
Social: Form guilds with your friends and meet new people through group activities. Play through open-world content together including mini dungeons, group skilling activities and group slayer bounties, as well as instanced multiplayer content. Relax with your friends and play board games in taverns, or spend time finding a great deal through our player driven economy.
Skills: Earn experience in 20 unique skills, each representing a different aspect of your character. As you level up, you unlock new abilities to master, equipment to craft, or new locations to discover. Make your own journey through each skill to reach the ultimate goal of level 100.
Combat: Demonstrate your skill with our full action combat system. Combat is fast paced and dynamic and to prevail you will need to carefully aim your attacks while evading the strikes of your enemies. With a limited set of abilities available at one time, your choices are individual and influential.
Customisation: TitanReach will have a range of free cosmetics and pets which can be earned in the game through quests, in-game currency and combat. There will also be cosmetics available through the TitanReach store which will have no impact on your experience in the game other than the physical appearance of your character.
End Game: Put your abilities to the test through open-world skilling bosses, combine multiple skills to track down high level slayer bounties and face the ultimate challenge in instanced based raids requiring team coordination and strong mechanics.
Narrative: In TitanReach, quests are challenging and varied. You have to use your initiative to travel the world, solve puzzles, explore dungeons and fight in climactic boss fights. Quests are immersive and narrative driven which at times means you will have to speak to characters and figure out what to do with limited direction.
TitanReach started after Fish and Unravel, the two founders of Square Root Studios, had been tossing around the idea of making a game inspired by old-style RPGs for years. They took the leap to commit to making one in 2019 and the team has grown and become more experienced over time. What started as two members has expanded into a team of 16 people from around the world with a range of skills such as programming, 3D modelling and animation, web design, UI design and more!
Square Root Studios
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