Development Blog #19

Posted by: Echo

Firstly, we apologise for the delay in communication that has been happening over the last few weeks. Communicating with the community is key in a project like this and this will be improved. It is also the first dev blog since my role as the Community Manager so I apologise in advance for any change of formatting. From now on, dev blogs will follow a more strict and routine schedule which means that they will be happening more frequently.


UI Design

Disapproval has been working hard on designing UI for the game. Below you will find just some of the many great things she has created over the last few weeks. We love the variety of choices that are brought to the table! Which ones are your favourite designs?


Concept Art

Ninja has begun concept art for newer areas outside of Glimmermoore. Below you will find some concepts for the new goblins and koblins which are soon to be running around Alyssia as well as some desert attire for the Runai Desert. There are also some designs for the first three tiers of bows which also have their 3D models showcased later in the dev blog.


3D Props

Stardust and Zephyr have been creating some amazing internal and external props for the game! Here are just some of the completed assets that the art team have created.


3D Character Models

Natalie and Rafael have been working on 3D character models and clothing. Let us know what you think about the completed design for our base Koblin models!



Isaac Mills has been working on some new animations for us! Take a sneak peek at them below! Please take note that these are drafts and will most likely be tweaked before release.



Level and Game Design

Level and game design have been happening constantly behind the scenes (due to not wanting to spoil certain things and also a lot of it not having a visual element like the 2D and 3D art does). What I can say is that Trickzbunny has been hard at work designing combat mechanics, drop tables and lots of fancy-looking graphs. Additionally, he has been working with Sean Fox on level design and creating new areas outside of Glimmermoore.


Website Changes

Spyda has updated the Meet the Team page found here to better reflect the current staff. Echo is working with him to bring frequent updates to this part of the website.


New Textures

Sean Fox has been hard at work creating textures while also running the art division. Here's a sneak peek of just a couple of the many unseen textures that have been created.



As a move towards having consistent and open communication, I am going to be frequently posting on social media and providing mods with leaks for the Reddit page. There will be at least one new post per week on each social platform (this has already started). I will also be posting new leaks in the Titan Master's exclusive Discord channel with a plan of 2-3 times per week and showcasing community made videos in the media Discord channel with a plan of once per week.


Thank You

Thank you everyone for your patience in waiting for this dev blog. We’re all working hard to create a game that you will enjoy and we will strive to maintain more transparency in the future. Be sure to check out our social media pages for frequent posts. We look forward to presenting you with a new dev blog next week.

Posted at: 08 April 2021, 12:10:28 PM (GMT +0)