What is the Skill System?

TitanReach contains 20 unique skills, each representing a different aspect of your character.

As you complete activities relating to a particular skill, you gain experience points (XP). Once you have earned enough XP in a skill, that skill levels up.

By levelling a skill you unlock a range of new content such as new abilities to master, equipment to craft, or new locations to discover. Certain skills will complement each other and some features will have multiple different level requirements.

Each skill has a maximum level of 100.

Other skills tend to represent your character’s ability to gather raw resources, process materials into useful items or provide forms of utility through passive effects or abilities.

Activities

There are a wide variety of activities which earn skill XP. These range from simple gathering or crafting materials with little input from the player, to more complex or active methods which grant more XP or greater rewards. These activities might require several players to complete, and will sometimes require experience across multiple different skills.


Alchemy

Use an array of ingredients to create potions. Potions have lots of different uses such as providing benefits to combat and skilling. Alchemy requires the use of resources gathered in survival and vials. Workstations such as cauldrons and wells are found to be very useful.


Arcana

This skill is unreleased and will be released in the future.


Artisan

Craft leather and cloth armour using materials found from various places around Alyssia such as from animals. Most armours being crafted through Artisan first require the materials to be processed by either a spinning wheel, tanning rack, or loom


Cooking

Cook food such as meat and fish, which can be collected through Fishing, monster drops and shop items. Cooking food has a chance to burn it which causes the item to become inedible. Eating cooked food provides Vitality regeneration. Cooking can be done through using fires, either made by a player or found in the world.


Defence

Leveling up Defence can be done through combat and reduces damage. It is a requirement for different tiers of armours.


Dexterity

Leveling up Dexterity can be done through combat and provides a bonus to accuracy. It is a requirement for different tiers of melee weapons.


Fishing

Use various fishing methods to catch fish from the shallowest ponds to the deepest part of the ocean. Eating cooked fish may regenerate health or provide temporary buffs. Different tools and baits are required to catch specific fish.


Focus

This skill is unreleased and will be released in the future.


Forging

Craft melee weapons, armour and tools from ingots created with the Metallurgy skill. Equipping these items require the correct Dexterity or Defence levels.


Metallurgy

Process ores gathered with the Mining skill into ingots, using a furnace. Jewellery can also be made by using ingots and rare gems found by Mining. Smelted ingots are used to create weapons, armours and tools, using an anvil.


Mining

Mine ores for use with the Metallurgy skill. To participate in this skill, a pickaxe is required. Mining has a small chance to drop rare gems such as emeralds and sapphires.


Occultism

This skill is unreleased and will be released in the future.


Precision

This skill is unreleased and will be released in the future.


Ranged

Leveling up Ranged can be done through combat and provides a bonus to ranged damage. It is a requirement for different tiers of ranged weapons.


Slayer

This skill is unreleased and will be released in the future.


Sorcery

This skill is unreleased and will be released in the future.


Strength

Leveling up Strength can be done through combat and provides a bonus to melee damage.


Survival

Gather miscellaneous ingredients such as mushrooms from your surroundings and use logs gathered through Woodcutting to light fires. Survival is also used to craft arrows, using ingredients such as feathers and arrow shafts.


Vitality

Vitality is a gauge of how much life points the player has. It can be increased through combat and when it hits zero, the player dies. It is the only skill which does not start at one, instead starting at 15.


Woodcutting

Cut down trees and gather their resources to use in other skills such as Survival. To participate in this skill, an axe is required.